Episode 14 – Gabriel Knight
September 30, 2012Welcome Blockers!
A little late, but here I am with episode 14! This time around we chat about the great paranormal mystery adventure game series, Gabriel Knight.
Project Eternity is a kickstarter RPG made in the vein of late 90’s PC RPG’s like Icewind Dale and Planetscape: Torment. If you like that style of game, check it out!
Sword of Fargoal 2 is an attempt (again on kickstarter) to bring back the Sword of Fargoal roguelike dungeon crawler from the Commodore 64. Again, if this type of game is your bag, give it a look!
Finally, in Steam news, the demo for the new X-COM: Enemy Unknown game is available for download. The full game is due to release on October 9th, 2012.
We then have two great listener emails where we go back and chat a bit about Command & Conquer.
Now, on to our main topic for the week, Sierra’s Gabriel Knight series. I go into great detail about the first game, Gabriel Knight: Sins of the Fathers. We talk story, gameplay, tech focus and the rest. In dev story I go into the rest of the games in the series as well.
I end off with a live performance of some soundtrack music from the first game.
You can get all three GK games on GoG.com:
Gabriel Knight: Sins of the Fathers
The Beast Within: A Gabriel Knight Mystery
Gabriel Knight 3: Blood of the Sacred, Blood of the Damned
Next time, we check out an interesting 1993 tactical strategy series, Syndicate. Hope to see you then!
Stream the show live:
Direct download:
http://umbcast.com/podcast/014-UMBCast-Gabriel_Knight.mp3
[…] to EP 14 of the Upper Memory Block podcast, about “Gabriel Knight”. You should check it […]
by King’s Personal Musing 10/9/12: Angry Birds: Star Wars edition, SimCity 5 Cloud lockdown, and MUCH more… « A Paladin Without A Crusade… October 10, 2012 at 3:48 amI’m surprised you didn’t mention the famous “cat hair mustache” puzzle, which has a reputation as the most ridiculous puzzle in graphic adventure games.
by Father Beast November 30, 2012 at 7:51 pmThe “cat hair mustache” puzzle is only a thing because of that one article. When I played that when the game came out it didn’t even register with me (and it wasn’t difficult to solve on my own). It was pretty straightforward ’80s-’90s adventure game logic and was not atypical of the genre at all, even in more serious games.
by John January 14, 2014 at 2:12 am